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Unity Engine


clip

Returns the animation clip played by the Animator.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public AnimationClip clip { get; }

Examples

//Create a GameObject and attach an Animator component (Click the <b>Add Component</b> button in the Inspector of the GameObject and go to <b>Miscellaneous</b>><b>Animator</b>). Set up the Animator how you would like.//Attach this script to the GameObject//This script outputs the current clip from the Animator to the consoleusing UnityEngine;public class Example : MonoBehaviour{ Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo; void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); }}