useGravity
Should gravity affect the cloth simulation?
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ClothModule
public bool useGravity { get; set; }
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; }}