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Unity Engine


useGravity

Should gravity affect the cloth simulation?
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ClothModule
public bool useGravity { get; set; }

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; }}