GetTrails
Returns all the data relating to the current internal state of the Particle System Trails.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
GetTrails()
Returns all the data relating to the current internal state of the Particle System Trails.
public ParticleSystem.Trails GetTrails()
Returns
Type | Description |
|---|---|
| Trails | The variable to populate with the Trails that currently belong to the Particle System.. |
Remarks
If you want to restore the Particle System to its current state in the future, store the Trails this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetPlaybackState.
Additional Resources: ParticleSystem.Trails, ParticleSystem.SetTrails, ParticleSystem.GetPlaybackState.
GetTrails(Trails)
If you want to restore the Particle System to its current state in the future, store the Trails this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetPlaybackState.
This method allows you to get the trail data without creating any garbage, if you presize the trail data.
Additional Resources: ParticleSystem.Trails, ParticleSystem.SetTrails, ParticleSystem.GetPlaybackState.
public int GetTrails(ref ParticleSystem.Trails trailData)
Parameters
The current Trails belonging to the Particle System.
Returns
Type | Description |
|---|---|
| int | The number of trails. |