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Unity Engine


GetTrails

Returns all the data relating to the current internal state of the Particle System Trails.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule

GetTrails()

Returns all the data relating to the current internal state of the Particle System Trails.
public ParticleSystem.Trails GetTrails()

Returns

Type

Description

TrailsThe variable to populate with the Trails that currently belong to the Particle System..

Remarks

If you want to restore the Particle System to its current state in the future, store the Trails this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetPlaybackState.

GetTrails(Trails)

If you want to restore the Particle System to its current state in the future, store the Trails this function returns along with ParticleSystem.GetParticles and ParticleSystem.GetPlaybackState.
This method allows you to get the trail data without creating any garbage, if you presize the trail data.
public int GetTrails(ref ParticleSystem.Trails trailData)

Parameters

trailData

The current Trails belonging to the Particle System.

Returns

Type

Description

intThe number of trails.