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Unity Engine


SetTrails(Trails)

Use this method with the results of an earlier call to ParticleSystem.GetTrails, in order to restore the Particle System to the state stored in the Trails object.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public void SetTrails(ParticleSystem.Trails trailData)

Parameters

trailData

Remarks

To fully restore a Particle System to a previous state, use this method along with ParticleSystem.SetParticles and ParticleSystem.SetPlaybackState.