emission
Script interface for the EmissionModule of a Particle System.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.EmissionModule emission { get; }
Remarks
This module provides control over how many particles are emitted.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
Examples
// Create a Particle System// At 2 and 4 secs the number of particles are changed to 100, then 200using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true; em.rateOverTime = 20.0f; em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); }}