simulationSpace
This selects the space in which to simulate particles. It can be either world or local space.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemSimulationSpace simulationSpace { get; set; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ ParticleSystem part; bool useLocal = true; void Start() { part = GetComponent<ParticleSystem> (); useLocal = (part.simulationSpace == ParticleSystemSimulationSpace.Local); } void Update() { part.simulationSpace = (useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); } void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); }}