isStopped
Determines whether the Particle System is in the stopped state.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool isStopped { get; }
Remarks
This property is true after a call to ParticleSystem.Stop stops the system, if a non-looping system finishes playing and all its particles die, or if the system has not yet played.
ParticleSystem.IsAlive is also false when the system is in the stopped state.