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Unity Engine


isStopped

Determines whether the Particle System is in the stopped state.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool isStopped { get; }

Remarks

This property is true after a call to ParticleSystem.Stop stops the system, if a non-looping system finishes playing and all its particles die, or if the system has not yet played.
ParticleSystem.IsAlive is also false when the system is in the stopped state.