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Unity Engine


randomSeed

Override the random seed used for the Particle System emission.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public uint randomSeed { get; set; }

Remarks

Setting this will also set ParticleSystem.useAutoRandomSeed to false.