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Unity Engine


Audio Echo Filter

Reference for the Audio Echo filter, which repeats a sound after a given delay.
Read time 1 minuteLast updated 19 days ago

The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.

Properties

The AudioGroup Inspector displays the configurable properties of an Audio Echo Filter.

Property:

Function:

DelayEcho delay in ms. 10 to 5000. Default = 500.
Decay RatioEcho decay per delay. 0 to 1. 1.0 = No decay, 0.0 = total decay (ie simple 1 line delay). Default = 0.5.L
Wet MixVolume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.
Dry MixVolume of original signal to pass to output. 0.0 to 1.0. Default = 1.0.

Details

The Wet Mix value determines the amplitude of the filtered signal, where the Dry Mix determines the amplitude of the unfiltered sound output.
Hard surfaces reflects the propagation of sound. For example a large canyon can be made more convincing with the Audio Echo Filter.
Sound propagates slower than light - we all know that from lightning and thunder. To simulate this, add an Audio Echo Filter to an event sound, set the Wet Mix to 0.0 and modulate the Delay to the distance between AudioSource and AudioListener.