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Cameras

Understand how cameras work in Unity.
Read time 1 minuteLast updated 4 days ago

Resources and approaches for using cameras to view and render a scene in Unity.

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Description

Introduction to camerasLearn about how cameras work, and the difference between perspective and orthographic cameras.
Control a camera in first personNavigate through the Scene view while you look through a camera.
The camera viewResources about the view frustum, and techniques for changing or moving the camera view.
Using multiple camerasResources and approaches for using more than one camera in a scene.
Changing resolution scaleTechniques for improving performance by rendering at a lower resolution.
Excluding hidden objects with occlusion cullingResources about preventing Unity doing rendering calculations for hidden GameObjects.
Render queues and sorting behavioursLearn about how Unity renders GameObjects in groups called render queues, and sorts and draws objects based on their distance from the camera.
Simulating real-world cameras with Physical CamerasResources and techniques for using a Physical Camera component, which uses the camera settings as most 3D modeling applications.
Camera outputTechniques for outputting depth, depth-normal and motion vector textures from a camera.
Cameras in URPResources for using cameras in the Universal Render Pipeline (URP).
Cameras in the Built-In Render PipelineResources for using cameras in the Built-In Render Pipeline.
Troubleshooting camerasSolve common issues with cameras, such as flickering lights and shadows.

Additional resources and examples