Reverb Zones
Reference information about the AudioReverbZone class.
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Reverb Zones take an Audio Clip and distorts it depending where the audio listener is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.
Properties

The AudioGroup Inspector displays the configurable properties of a Reverb Zone.
Property: | Function: |
|---|---|
| Min Distance | Represents the radius of the inner circle in the gizmo, this determines the zone where there is a gradually reverb effect and a full reverb zone. |
| Max Distance | Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb starts to get applied gradually. |
| Reverb Preset | Determines the reverb effect that will be used by the reverb zone. |
Refer to Audio Reverb Filter for the rest of this component's settings.
This diagram illustrates the properties of the reverb zone.

How the sound works in a reverb zone
Hints
You can mix reverb zones to create combined effects.