DetachChildren()
Unparents all children.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void DetachChildren()
Remarks
Useful if you want to destroy the root of a hierarchy without destroying the children.
Additional Resources: Transform.parent to detach/change the parent of a single transform.