LookAt
Rotates the transform so the forward vector points at target's current position.
Read time 3 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
LookAt(Transform, Vector3)
Rotates the transform so the forward vector points at target's current position.
public void LookAt(Transform target, Vector3 worldUp)
Parameters
Remarks
Then it rotates the transform to point its up direction vector in the direction determined by the parameter. If you leave out the parameter, the function will use the world y axis. The up vector of the rotation will only match the vector if the forward direction is perpendicular to .
worldUpworldUpworldUpworldUpExamples
using UnityEngine;// This complete script can be attached to a camera to make it// continuously point at another object.public class ExampleClass : MonoBehaviour{ public Transform target; void Update() { // Rotate the camera every frame so it keeps looking at the target transform.LookAt(target); // Same as above, but setting the worldUp parameter to Vector3.left in this example turns the camera on its side transform.LookAt(target, Vector3.left); }}
LookAt(Transform)
Rotates the transform so the forward vector points at target's current position.
public void LookAt(Transform target)
Parameters
Object to point towards.
Remarks
Then it rotates the transform to point its up direction vector in the direction determined by the parameter. If you leave out the parameter, the function will use the world y axis. The up vector of the rotation will only match the vector if the forward direction is perpendicular to .
worldUpworldUpworldUpworldUpExamples
using UnityEngine;// This complete script can be attached to a camera to make it// continuously point at another object.public class ExampleClass : MonoBehaviour{ public Transform target; void Update() { // Rotate the camera every frame so it keeps looking at the target transform.LookAt(target); // Same as above, but setting the worldUp parameter to Vector3.left in this example turns the camera on its side transform.LookAt(target, Vector3.left); }}
LookAt(Vector3, Vector3)
Rotates the transform so the forward vector points at worldPosition.
public void LookAt(Vector3 worldPosition, Vector3 worldUp)
Parameters
Remarks
Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. If you leave out the worldUp parameter, the function will use the world y axis. The up vector of the rotation will only match the worldUp vector if the forward direction is perpendicular to worldUp.
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ void Update() { // Point the object at the world origin (0,0,0) transform.LookAt(Vector3.zero); }}
LookAt(Vector3)
Rotates the transform so the forward vector points at worldPosition.
public void LookAt(Vector3 worldPosition)
Parameters
Point to look at.
Remarks
Then it rotates the transform to point its up direction vector in the direction hinted at by the worldUp vector. If you leave out the worldUp parameter, the function will use the world y axis. The up vector of the rotation will only match the worldUp vector if the forward direction is perpendicular to worldUp.
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ void Update() { // Point the object at the world origin (0,0,0) transform.LookAt(Vector3.zero); }}