InverseTransformVectors
Transforms the vector x, y, z from world space to local space writing the transformed positions to a possibly different location. The opposite of Transform.TransformVector.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
InverseTransformVectors(ReadOnlySpan<Vector3>, Span<Vector3>)
Transforms the vector x, y, z from world space to local space writing the transformed positions to a possibly different location. The opposite of Transform.TransformVector.
public void InverseTransformVectors(ReadOnlySpan<Vector3> vectors, Span<Vector3> transformedVectors)
Parameters
The vectors to be transformed, these vectors are not modified by the function unless the transformedVectors span overlaps.
Receives the transformed vectors, must be the same length as vectors otherwise an exception will be thrown. If this span overlaps vectors other than representing the exact same elements the behaviour is undefined.
Remarks
This operation is not affected by position of the transform but it is affected by scale.The transformed vectors may have different lengths than the originals.
Additional Resources:Transform.TransformVectors, Transform.InverseTransformVector, Transform.InverseTransformPoint, Transform.InverseTransformDirection.
InverseTransformVectors(Span<Vector3>)
Transforms multiple vectors from world space to local space overwriting each original position with the transformed version. The opposite of Transform.TransformVectors.
public void InverseTransformVectors(Span<Vector3> vectors)
Parameters
The vectors to be transformed, each is replaced by the transformed version.
Remarks
This operation is not affected by position of the transform but it is affected by scale. The transformed vectors may have different lengths than the originals.