GetPositionAndRotation(out Vector3, out Quaternion)
Gets the position and rotation of the Transform component in world space.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetPositionAndRotation(Vector3, Quaternion)
public void GetPositionAndRotation(out Vector3 position, out Quaternion rotation)
Parameters
Remarks
When getting both the position and rotation of a transform, calling this method is more efficient than querying to Transform.position and Transform.rotation individually.