position
The world space position of the Transform.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector3 position { get; set; }
Remarks
The Transform.position property of a GameObject’s Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this value to locate the GameObject in 3D world space.
using UnityEngine;public class ExampleClass : MonoBehaviour{ //movement speed in units per second private float movementSpeed = 5f; void Update() { //get the Input from Horizontal axis float horizontalInput = Input.GetAxis("Horizontal"); //get the Input from Vertical axis float verticalInput = Input.GetAxis("Vertical"); //update the position transform.position = transform.position + new Vector3(horizontalInput * movementSpeed * Time.deltaTime, verticalInput * movementSpeed * Time.deltaTime, 0); //output to log the position change Debug.Log(transform.position); }}
The example gets the Input from Horizontal and Vertical axes, and moves the GameObject up/down or left/right by changing its position.