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Unity Engine


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Unity Engine


GetChild(int)

Returns a transform child by index.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Transform GetChild(int index)

Parameters

index

Index of the child transform to return. Must be smaller than Transform.childCount.

Returns

Type

Description

TransformTransform child by index.

Remarks

If the transform has no child, or the index argument has a value greater than the number of children then an error will be generated. In this case "Transform child out of bounds" error will be given. The number of children can be provided by Transform.childCount.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Transform meeple; public GameObject grandChild; public void Example() { //Assigns the transform of the first child of the Game Object this script is attached to. meeple = this.gameObject.transform.GetChild(0); //Assigns the first child of the first child of the Game Object this script is attached to. grandChild = this.gameObject.transform.GetChild(0).GetChild(0).gameObject; }}