Translate
Moves the transform in the direction and distance of translation.
Read time 4 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Translate(Vector3, Space)
Moves the transform in the direction and distance of translation.
public void Translate(Vector3 translation, Space relativeTo)
Parameters
Remarks
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); }}
Translate(Vector3)
Moves the transform in the direction and distance of translation.
public void Translate(Vector3 translation)
Parameters
Remarks
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); }}
Translate(float, float, float, Space)
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z, Space relativeTo)
Parameters
Remarks
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); }}
Translate(float, float, float)
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z)
Parameters
Remarks
If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); }}
Translate(Vector3, Transform)
Moves the transform in the direction and distance of translation.
public void Translate(Vector3 translation, Transform relativeTo)
Parameters
Remarks
The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); }}
Translate(float, float, float, Transform)
Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z, Transform relativeTo)
Parameters
Remarks
The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); }}