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Unity Engine


Translate

Moves the transform in the direction and distance of translation.
Read time 4 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Translate(Vector3, Space)

Moves the transform in the direction and distance of translation.
public void Translate(Vector3 translation, Space relativeTo)

Parameters

translation


relativeTo

Remarks

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); }}

Translate(Vector3)

Moves the transform in the direction and distance of translation.
public void Translate(Vector3 translation)

Parameters

translation

Remarks

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(Vector3.up * Time.deltaTime, Space.World); }}

Translate(float, float, float, Space)

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z, Space relativeTo)

Parameters

Remarks

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); }}

Translate(float, float, float)

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z)

Parameters

Remarks

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If relativeTo is Space.World the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object forward along its z axis 1 unit/second. transform.Translate(0, 0, Time.deltaTime); // Move the object upward in world space 1 unit/second. transform.Translate(0, Time.deltaTime, 0, Space.World); }}

Translate(Vector3, Transform)

Moves the transform in the direction and distance of translation.
public void Translate(Vector3 translation, Transform relativeTo)

Parameters

translation


relativeTo

Remarks

The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform); }}

Translate(float, float, float, Transform)

Moves the transform by x along the x axis, y along the y axis, and z along the z axis.
public void Translate(float x, float y, float z, Transform relativeTo)

Parameters

Remarks

The movement is applied relative to relativeTo's local coordinate system. If relativeTo is null, the movement is applied relative to the world coordinate system.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform); }}