SetLocalPositionAndRotation(Vector3, Quaternion)
Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform).
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetLocalPositionAndRotation(Vector3 localPosition, Quaternion localRotation)
Parameters
Remarks
When setting both the position and rotation of a transform, calling this method is slightly more efficient than assigning to Transform.localPosition and Transform.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling Transform.SetPositionAndRotation.