TransformVector
Transforms vector from local space to world space.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
TransformVector(Vector3)
Transforms vector from local space to world space.
public Vector3 TransformVector(Vector3 vector)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
This operation is not affected by position of the transform, but it is affected by scale. The returned vector may have a different length than vector.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVector
If you need to transform many vectors at once consider using Transform.TransformVectors instead as it is much faster than repeatedly calling this function.
Additional Resources:Transform.TransformVectors, Transform.InverseTransformVector, Transform.TransformPoint, Transform.TransformDirection.
TransformVector(float, float, float)
Transforms vector x, y, z from local space to world space.
public Vector3 TransformVector(float x, float y, float z)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
This operation is not affected by position of the transform, but is is affected by scale. The returned vector may have a different length than vector.
If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVector
If you need to transform many vectors at once consider using Transform.TransformVectors instead as it is much faster than repeatedly calling this function.
Additional Resources:Transform.TransformVectors, Transform.InverseTransformVector, Transform.TransformPoint, Transform.TransformDirection.