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Unity Engine


GetLocalPositionAndRotation(out Vector3, out Quaternion)

Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform).
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetLocalPositionAndRotation(Vector3, Quaternion)

public void GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation)

Parameters

localPosition


localRotation

Remarks

When getting both the position and rotation of a transform, calling this method is slightly more efficient than querying Transform.localPosition and Transform.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling Transform.GetPositionAndRotation.