GetLocalPositionAndRotation(out Vector3, out Quaternion)
Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform).
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
GetLocalPositionAndRotation(Vector3, Quaternion)
public void GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation)
Parameters
Remarks
When getting both the position and rotation of a transform, calling this method is slightly more efficient than querying Transform.localPosition and Transform.localRotation individually.
If the transform has no parent, then calling this is equivalent to calling Transform.GetPositionAndRotation.