AddCommandBufferAsync(CameraEvent, CommandBuffer, ComputeQueueType)
Adds a command buffer to the GPU's async compute queues and executes that command buffer when graphics processing reaches a given point.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void AddCommandBufferAsync(CameraEvent evt, CommandBuffer buffer, ComputeQueueType queueType)
Parameters
The point during the graphics processing at which this command buffer should commence on the GPU.
The buffer to execute.
The desired async compute queue type to execute the buffer on.
Remarks
Executes an async compute command buffer on the GPU when the graphics queues processing reaches a point described by the evt parameter.
Multiple command buffers can be set to execute at the same camera event (or even the same buffer can be added multiple times). To remove a command buffer from execution, use Camera.RemoveCommandBuffer.
The command buffer can only call the following commands for execution on the async compute queues, otherwise an error will be logged and displayed in the Editor window:
All of the commands within the buffer are guaranteed to be executed on the same queue. If the target platform does not support async compute queues then the work is dispatched on the graphics queue. This API is only available with the Built-in renderer.
Additional Resources:GPUFence, SystemInfo.supportsAsyncCompute, CommandBuffer, Camera.RemoveCommandBuffer, Camera.GetCommandBuffers.