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Unity Engine


BeginSample

Adds a command to begin profile sampling.
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Definition

BeginSample(string)

Adds a command to begin profile sampling.
public void BeginSample(string name)

Parameters

name

Name of the profile information used for sampling.

Remarks

Schedules a performance profiling sample to begin when the Command Buffer reaches this point. This is useful for measuring CPU and GPU time spent by one or more commands in the Command Buffer.
A profiling sample that starts with BeginSample must always end with a call to CommandBuffer.EndSample with the same argument.

BeginSample(CustomSampler)

Adds a command to begin profile sampling.
public void BeginSample(CustomSampler sampler)

Parameters

The CustomSampler that the CommandBuffer uses for sampling.

Remarks

Schedules a performance profiling sample to begin when the Command Buffer reaches this point. This is useful for measuring CPU and GPU time spent by one or more commands in the Command Buffer.
A profiling sample that starts with BeginSample must always end with a call to CommandBuffer.EndSample with the same argument.

BeginSample(ProfilerMarker)

Adds a command to begin profile sampling.
[Conditional("ENABLE_PROFILER")]public void BeginSample(ProfilerMarker marker)

Parameters

The ProfilerMarker that the CommandBuffer uses for sampling.

Remarks

Schedules a performance profiling sample to begin when the Command Buffer reaches this point. This is useful for measuring CPU and GPU time spent by one or more commands in the Command Buffer.
A profiling sample that starts with BeginSample must always end with a call to CommandBuffer.EndSample with the same argument.