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DrawMeshInstancedIndirect

Add a "draw mesh with indirect instancing" command.
Read time 4 minutesLast updated 4 days ago

Definition

DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer, int, MaterialPropertyBlock)

Add a "draw mesh with indirect instancing" command.
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.

material

Material to use.

shaderPass

Which pass of the shader to use, or -1 which renders all passes.

bufferWithArgs

The GPU buffer containing the arguments for how many instances of this mesh to draw.

argsOffset

The byte offset into the buffer, where the draw arguments start.

Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.

Remarks

DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer, int)

Add a "draw mesh with indirect instancing" command.
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.

material

Material to use.

shaderPass

Which pass of the shader to use, or -1 which renders all passes.

bufferWithArgs

The GPU buffer containing the arguments for how many instances of this mesh to draw.

argsOffset

The byte offset into the buffer, where the draw arguments start.

Remarks

DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer)

Add a "draw mesh with indirect instancing" command.
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.

material

Material to use.

shaderPass

Which pass of the shader to use, or -1 which renders all passes.

bufferWithArgs

The GPU buffer containing the arguments for how many instances of this mesh to draw.

Remarks

DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer, int, MaterialPropertyBlock)

Add a "draw mesh with indirect instancing" command.
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.

material

Material to use.

shaderPass

Which pass of the shader to use, or -1 which renders all passes.

bufferWithArgs

The GPU buffer containing the arguments for how many instances of this mesh to draw.

argsOffset

The byte offset into the buffer, where the draw arguments start.

Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.

Remarks

DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer, int)

Add a "draw mesh with indirect instancing" command.
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.

material

Material to use.

shaderPass

Which pass of the shader to use, or -1 which renders all passes.

bufferWithArgs

The GPU buffer containing the arguments for how many instances of this mesh to draw.

argsOffset

The byte offset into the buffer, where the draw arguments start.

Remarks

DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer)

Add a "draw mesh with indirect instancing" command.
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs)

Parameters

mesh

The Mesh to draw.

submeshIndex

Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.

material

Material to use.

shaderPass

Which pass of the shader to use, or -1 which renders all passes.

bufferWithArgs

The GPU buffer containing the arguments for how many instances of this mesh to draw.

Remarks