| allConfiguredRenderPipelines | An array containing the RenderPipelineAsset instances that describe the default render pipeline and any quality level overrides. |
| cameraRelativeLightCulling | Enable or disable using the camera position as the reference point for culling lights. |
| cameraRelativeShadowCulling | Enable or disable using the camera position as the reference point for culling shadows. |
| currentRenderPipeline | The RenderPipelineAsset that defines the active render pipeline for the current quality level. |
| currentRenderPipelineAssetType | The type of the currently active RenderPipelineAsset, or if there's no currently active Asset. |
| defaultGateFitMode | Stores the default value for the GateFit property of newly created Cameras. |
| defaultRenderPipeline | The RenderPipelineAsset that defines the default render pipeline. |
| disableBuiltinCustomRenderTextureUpdate | Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. |
| isScriptableRenderPipelineEnabled | If the value is , a Scriptable Render Pipeline is active. |
| lightProbeOutsideHullStrategy | Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull. |
| lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
| lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
| logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. |
| realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? |
| transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
| transparencySortMode | Transparent object sorting mode. |
| useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
| videoShadersIncludeMode | If and when to include video shaders in the build. |