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Unity Engine


disableBuiltinCustomRenderTextureUpdate

Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop.
Read time 1 minuteLast updated 6 days ago

Definition

public static bool disableBuiltinCustomRenderTextureUpdate { get; set; }

Remarks

When this is set to true, Unity does not call internally Update, which in turn means that Unity does not call CustomRenderTexture.Update on CustomRenderTextures. You can then implement your own update loop for CustomRenderTextures using CommandBuffers.
When this is set to false, Unity calls Update, which in turn calls CustomRenderTexture.Update on CustomRenderTextures. This is the default behavior.