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Unity Engine


RecreatePipelineOnChangeAttribute

This attribute is used on field of a IRenderPipelineGraphicsSettings to ensure pipeline would be recreated if the value is changed.
Read time 3 minutesLast updated 6 days ago

Definition

[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]public class RecreatePipelineOnChangeAttribute : Attribute, _Attribute

Remarks

If the settings change through the default inspector or through the Reset or through SetValueAndNotify, RenderPipelineEditorUtility.RecreateRenderPipelineMatchingSettings is called onto the settings.

Inheritance

Inherited Members