AsyncGPUReadback
Allows the asynchronous read back of GPU resources.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static class AsyncGPUReadback
Remarks
This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency. Additional Resources: AsyncGPUReadbackRequest.
Additional Resources: SystemInfo.supportsAsyncGPUReadback, SystemInfo.supportsAsyncGPUReadback.
Static Methods
Method | Description |
|---|---|
| Request | Retrieves data asynchronously from a GPU resource. |
| RequestAsync | Retrieves data asynchronously from a GPU resource. |
| RequestIntoNativeArray | Retrieves data asynchronously from a GPU Graphics Buffer resource. |
| RequestIntoNativeArrayAsync | Retrieves data asynchronously from a GPU Graphics Buffer resource. |
| RequestIntoNativeSlice | Retrieves data asynchronously from a GPU Graphics Buffer resource. |
| RequestIntoNativeSliceAsync | Retrieves data asynchronously from a GPU Graphics Buffer resource. |
| WaitAllRequests | Waits until the completion of every request. |