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Unity Engine


RequestIntoNativeArrayAsync

Retrieves data asynchronously from a GPU Graphics Buffer resource.
Read time 7 minutesLast updated 5 days ago

Definition

RequestIntoNativeArrayAsync<T>(NativeArray<T>, ComputeBuffer)

Retrieves data asynchronously from a GPU Graphics Buffer resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, ComputeBuffer src) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The GraphicsBuffer to read the data from.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, ComputeBuffer, int, int)

Retrieves data asynchronously from a GPU Graphics Buffer resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, ComputeBuffer src, int size, int offset) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The GraphicsBuffer to read the data from.

size

The size, in bytes, of the data to retrieve from the GraphicsBuffer.

offset

Offset in bytes in the GraphicsBuffer.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, GraphicsBuffer)

Retrieves data asynchronously from a GPU Graphics Buffer resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, GraphicsBuffer src) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The GraphicsBuffer to read the data from.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, GraphicsBuffer, int, int)

Retrieves data asynchronously from a GPU Graphics Buffer resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, GraphicsBuffer src, int size, int offset) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The GraphicsBuffer to read the data from.

size

The size, in bytes, of the data to retrieve from the GraphicsBuffer.

offset

Offset in bytes in the GraphicsBuffer.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, Texture, int)

Retrieves data asynchronously from a GPU Texture resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, Texture src, int mipIndex = 0) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The Texture resource to read the data from.

mipIndex

The index of the mipmap to fetch.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, Texture, int, TextureFormat)

Retrieves data asynchronously from a GPU Texture resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, Texture src, int mipIndex, TextureFormat dstFormat) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The Texture resource to read the data from.

mipIndex

The index of the mipmap to fetch.

dstFormat

The target TextureFormat of the data. Conversion happens automatically if this format is different from the format stored on the GPU.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, Texture, int, GraphicsFormat)

Retrieves data asynchronously from a GPU Texture resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, Texture src, int mipIndex, GraphicsFormat dstFormat) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The Texture resource to read the data from.

mipIndex

The index of the mipmap to fetch.

The target TextureFormat of the data. Conversion happens automatically if this format is different from the format stored on the GPU.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, Texture, int, int, int, int, int, int, int, TextureFormat)

Retrieves data asynchronously from a GPU Texture resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The Texture resource to read the data from.

mipIndex

The index of the mipmap to fetch.

The starting x-coordinate, in pixels, of the Texture data to fetch.

width

The width, in pixels, of the Texture data to fetch.

The starting y-coordinate, in pixels, of the Texture data to fetch.

height

The height, in pixels, of the Texture data to fetch.

The starting z-coordinate, in pixels, of the Texture3D to fetch. For TextureCube, Texture2DArray, and TextureCubeArray, this is the index of the start layer.

depth

The depth, in pixels of the Texture3D to fetch. For TextureCube, Texture2DArray, and TextureCubeArray, this is the number of layers to retrieve.

dstFormat

The target TextureFormat of the data. Conversion happens automatically if this format is different from the format stored on the GPU.

Returns

Remarks

RequestIntoNativeArrayAsync<T>(NativeArray<T>, Texture, int, int, int, int, int, int, int, GraphicsFormat)

Retrieves data asynchronously from a GPU Texture resource.
public static Awaitable<AsyncGPUReadbackRequest> RequestIntoNativeArrayAsync<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat) where T : struct

Parameters

Reference to the NativeArray to write the data into. The NativeArray or underlying memory cannot be Disposed until the request is complete.

The Texture resource to read the data from.

mipIndex

The index of the mipmap to fetch.

The starting x-coordinate, in pixels, of the Texture data to fetch.

width

The width, in pixels, of the Texture data to fetch.

The starting y-coordinate, in pixels, of the Texture data to fetch.

height

The height, in pixels, of the Texture data to fetch.

The starting z-coordinate, in pixels, of the Texture3D to fetch. For TextureCube, Texture2DArray, and TextureCubeArray, this is the index of the start layer.

depth

The depth, in pixels of the Texture3D to fetch. For TextureCube, Texture2DArray, and TextureCubeArray, this is the number of layers to retrieve.

The target TextureFormat of the data. Conversion happens automatically if this format is different from the format stored on the GPU.

Returns

Remarks