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Unity Engine


RenderPipelineManager

Render Pipeline manager.
Read time 1 minuteLast updated 2 days ago

Definition

public static class RenderPipelineManager

Static Properties

Property

Description

currentPipelineReturns the active RenderPipeline.
pipelineSwitchCompletedIndicate when Render Pipeline switch is in progress.

Static Events

Member

Description

activeRenderPipelineAssetChangedDelegate that you can use to invoke custom code when the current RenderPipelineAsset between frames has changed.
activeRenderPipelineCreatedDelegate that you can use to invoke custom code right after RenderPipelineManager.currentPipeline is created.
activeRenderPipelineDisposedDelegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed.
activeRenderPipelineTypeChangedDelegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one.
beginCameraRenderingDelegate that you can use to invoke custom code before Unity renders an individual Camera.
beginContextRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
endCameraRenderingDelegate that you can use to invoke custom code after Unity renders an individual Camera.
endContextRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.