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Unity Engine


SetShaderMode(BuiltinShaderType, BuiltinShaderMode)

Set built-in shader mode.
Read time 1 minuteLast updated 5 days ago

Definition

public static void SetShaderMode(BuiltinShaderType type, BuiltinShaderMode mode)

Parameters

Built-in shader type to change.

Mode to use for built-in shader.

Remarks

By default, certain parts of rendering pipeline in Unity (e.g. deferred shading light calculations) use built-in shader. However, it is possible to setup a custom shader to replace the built-in functionality, or to turn off support for it altogether.
When setting BuiltinShaderMode.UseCustom, you also need to indicate which shader to use. See GraphicsSettings.SetCustomShader.