SetGlobalMatrixArray
Add a "set global shader matrix array property" command.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetGlobalMatrixArray(int, Matrix4x4[])
Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)
Parameters
Remarks
When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.
SetGlobalMatrixArray(string, List<Matrix4x4>)
Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values)
Parameters
Remarks
When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.
SetGlobalMatrixArray(int, List<Matrix4x4>)
Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values)
Parameters
Remarks
When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.
SetGlobalMatrixArray(string, Matrix4x4[])
Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values)
Parameters
Remarks
When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.