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Unity Engine


SetGlobalMatrixArray

Add a "set global shader matrix array property" command.
Read time 1 minuteLast updated 4 days ago

Definition

SetGlobalMatrixArray(int, Matrix4x4[])

Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)

Parameters

nameID


Remarks

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.

SetGlobalMatrixArray(string, List<Matrix4x4>)

Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values)

Parameters

propertyName


Remarks

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.

SetGlobalMatrixArray(int, List<Matrix4x4>)

Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values)

Parameters

nameID


Remarks

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.

SetGlobalMatrixArray(string, Matrix4x4[])

Add a "set global shader matrix array property" command.
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values)

Parameters

propertyName


Remarks

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.