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Unity Engine


SetGlobalFloatArray

Add a "set global shader float array property" command.
Read time 1 minuteLast updated 4 days ago

Definition

SetGlobalFloatArray(int, float[])

Add a "set global shader float array property" command.
public void SetGlobalFloatArray(int nameID, float[] values)

Parameters

nameID


values

Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.

SetGlobalFloatArray(string, List<float>)

Add a "set global shader float array property" command.
public void SetGlobalFloatArray(string propertyName, List<float> values)

Parameters

propertyName


Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.

SetGlobalFloatArray(int, List<float>)

Add a "set global shader float array property" command.
public void SetGlobalFloatArray(int nameID, List<float> values)

Parameters

nameID


Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.

SetGlobalFloatArray(string, float[])

Add a "set global shader float array property" command.
public void SetGlobalFloatArray(string propertyName, float[] values)

Parameters

propertyName


values

Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.