SetGlobalFloatArray
Add a "set global shader float array property" command.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetGlobalFloatArray(int, float[])
Add a "set global shader float array property" command.
public void SetGlobalFloatArray(int nameID, float[] values)
Parameters
Remarks
When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.
SetGlobalFloatArray(string, List<float>)
Add a "set global shader float array property" command.
public void SetGlobalFloatArray(string propertyName, List<float> values)
Parameters
Remarks
When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.
SetGlobalFloatArray(int, List<float>)
Add a "set global shader float array property" command.
public void SetGlobalFloatArray(int nameID, List<float> values)
Parameters
Remarks
When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.
SetGlobalFloatArray(string, float[])
Add a "set global shader float array property" command.
public void SetGlobalFloatArray(string propertyName, float[] values)
Parameters
Remarks
When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.