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SetRayTracingVectorArrayParam

Adds a command to set a vector array parameter on a RayTracingShader.
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Definition

SetRayTracingVectorArrayParam(RayTracingShader, string, Vector4[])

Adds a command to set a vector array parameter on a RayTracingShader.
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Property name.

values

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVectorArray method instead.

SetRayTracingVectorArrayParam(RayTracingShader, int, Vector4[])

Adds a command to set a vector array parameter on a RayTracingShader.
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

values

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVectorArray method instead.