SetRayTracingVectorArrayParam
Adds a command to set a vector array parameter on a RayTracingShader.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetRayTracingVectorArrayParam(RayTracingShader, string, Vector4[])
Adds a command to set a vector array parameter on a RayTracingShader.
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values)
Parameters
RayTracingShader to set parameter for.
Property name.
Value to set.
Remarks
Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVectorArray method instead.
SetRayTracingVectorArrayParam(RayTracingShader, int, Vector4[])
Adds a command to set a vector array parameter on a RayTracingShader.
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values)
Parameters
RayTracingShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalVectorArray method instead.