SetComputeMatrixArrayParam
Adds a command to set a matrix array parameter on a ComputeShader.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetComputeMatrixArrayParam(ComputeShader, int, Matrix4x4[])
Adds a command to set a matrix array parameter on a ComputeShader.
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values)
Parameters
ComputeShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional Resources: CommandBuffer.DispatchCompute, CommandBuffer.SetComputeFloatParam, CommandBuffer.SetComputeFloatParams, CommandBuffer.SetComputeIntParam, CommandBuffer.SetComputeIntParams, CommandBuffer.SetComputeMatrixParam, CommandBuffer.SetComputeVectorParam, CommandBuffer.SetComputeVectorArrayParam, CommandBuffer.SetComputeTextureParam, CommandBuffer.SetComputeBufferParam.
SetComputeMatrixArrayParam(ComputeShader, string, Matrix4x4[])
Adds a command to set a matrix array parameter on a ComputeShader.
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values)
Parameters
Remarks
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional Resources: CommandBuffer.DispatchCompute, CommandBuffer.SetComputeFloatParam, CommandBuffer.SetComputeFloatParams, CommandBuffer.SetComputeIntParam, CommandBuffer.SetComputeIntParams, CommandBuffer.SetComputeMatrixParam, CommandBuffer.SetComputeVectorParam, CommandBuffer.SetComputeVectorArrayParam, CommandBuffer.SetComputeTextureParam, CommandBuffer.SetComputeBufferParam.