SetProjectionMatrix(Matrix4x4)
Add a command to set the projection matrix.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void SetProjectionMatrix(Matrix4x4 proj)
Parameters
Projection (camera to clip space) matrix.
Remarks
The projection matrix is the matrix that transforms from view space into homogeneous clip space.
When you want to set both the view and projection matrices, it's more efficient to use CommandBuffer.SetViewProjectionMatrices because it sets both in one CommandBuffer command.
Additional Resources: CommandBuffer.SetViewMatrix, CommandBuffer.SetViewProjectionMatrices, Camera.projectionMatrix, Matrix4x4.Perspective.