SetRayTracingMatrixArrayParam
Adds a command to set a matrix array parameter on a RayTracingShader.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetRayTracingMatrixArrayParam(RayTracingShader, string, Matrix4x4[])
Adds a command to set a matrix array parameter on a RayTracingShader.
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrixArray method instead.
SetRayTracingMatrixArrayParam(RayTracingShader, int, Matrix4x4[])
Adds a command to set a matrix array parameter on a RayTracingShader.
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values)
Parameters
RayTracingShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrixArray method instead.