SetComputeFloatParam
Adds a command to set a float parameter on a ComputeShader.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetComputeFloatParam(ComputeShader, int, float)
Adds a command to set a float parameter on a ComputeShader.
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val)
Parameters
ComputeShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional Resources: CommandBuffer.DispatchCompute, CommandBuffer.SetComputeFloatParams, CommandBuffer.SetComputeIntParam, CommandBuffer.SetComputeIntParams, CommandBuffer.SetComputeMatrixParam, CommandBuffer.SetComputeMatrixArrayParam, CommandBuffer.SetComputeVectorParam, CommandBuffer.SetComputeVectorArrayParam, CommandBuffer.SetComputeTextureParam, CommandBuffer.SetComputeBufferParam.
SetComputeFloatParam(ComputeShader, string, float)
Adds a command to set a float parameter on a ComputeShader.
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val)
Parameters
Remarks
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional Resources: CommandBuffer.DispatchCompute, CommandBuffer.SetComputeFloatParams, CommandBuffer.SetComputeIntParam, CommandBuffer.SetComputeIntParams, CommandBuffer.SetComputeMatrixParam, CommandBuffer.SetComputeMatrixArrayParam, CommandBuffer.SetComputeVectorParam, CommandBuffer.SetComputeVectorArrayParam, CommandBuffer.SetComputeTextureParam, CommandBuffer.SetComputeBufferParam.