SetLateLatchProjectionMatrices(Matrix4x4[])
Set the current stereo projection matrices for late latching. Stereo matrices is passed in as an array of two matrices.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat)
Parameters
Stereo projection matrices.
Remarks
This function is intended for the Universal Render Pipeline (URP) for late latching.