SetRayTracingMatrixParam
Adds a command to set a matrix parameter on a RayTracingShader.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetRayTracingMatrixParam(RayTracingShader, string, Matrix4x4)
Adds a command to set a matrix parameter on a RayTracingShader.
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrix method instead.
SetRayTracingMatrixParam(RayTracingShader, int, Matrix4x4)
Adds a command to set a matrix parameter on a RayTracingShader.
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val)
Parameters
RayTracingShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrix method instead.