Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SetRayTracingMatrixParam

Adds a command to set a matrix parameter on a RayTracingShader.
Read time 1 minuteLast updated 4 days ago

Definition

SetRayTracingMatrixParam(RayTracingShader, string, Matrix4x4)

Adds a command to set a matrix parameter on a RayTracingShader.
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrix method instead.

SetRayTracingMatrixParam(RayTracingShader, int, Matrix4x4)

Adds a command to set a matrix parameter on a RayTracingShader.
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalMatrix method instead.