SetComputeVectorParam
Adds a command to set a vector parameter on a ComputeShader.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetComputeVectorParam(ComputeShader, int, Vector4)
Adds a command to set a vector parameter on a ComputeShader.
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val)
Parameters
ComputeShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Value to set.
Remarks
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional Resources: CommandBuffer.DispatchCompute, CommandBuffer.SetComputeFloatParam, CommandBuffer.SetComputeFloatParams, CommandBuffer.SetComputeIntParam, CommandBuffer.SetComputeIntParams, CommandBuffer.SetComputeMatrixParam, CommandBuffer.SetComputeMatrixArrayParam, CommandBuffer.SetComputeVectorArrayParam, CommandBuffer.SetComputeTextureParam, CommandBuffer.SetComputeBufferParam.
SetComputeVectorParam(ComputeShader, string, Vector4)
Adds a command to set a vector parameter on a ComputeShader.
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val)
Parameters
Remarks
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
Additional Resources: CommandBuffer.DispatchCompute, CommandBuffer.SetComputeFloatParam, CommandBuffer.SetComputeFloatParams, CommandBuffer.SetComputeIntParam, CommandBuffer.SetComputeIntParams, CommandBuffer.SetComputeMatrixParam, CommandBuffer.SetComputeMatrixArrayParam, CommandBuffer.SetComputeVectorArrayParam, CommandBuffer.SetComputeTextureParam, CommandBuffer.SetComputeBufferParam.