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SetRayTracingIntParams

Adds a command to set multiple consecutive integer parameters on a RayTracingShader.
Read time 1 minuteLast updated 4 days ago

Definition

SetRayTracingIntParams(RayTracingShader, string, int[])

Adds a command to set multiple consecutive integer parameters on a RayTracingShader.
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

values

Values to set.

Remarks

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.
This function can be used to set an integer vector, integer array or integer vector array values. For example,
int4 myArray[2]
in the ray tracing shader can be filled by passing 8 integers.

SetRayTracingIntParams(RayTracingShader, int, int[])

Adds a command to set multiple consecutive integer parameters on a RayTracingShader.
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

values

Values to set.

Remarks

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.
This function can be used to set an integer vector, integer array or integer vector array values. For example,
int4 myArray[2]
in the ray tracing shader can be filled by passing 8 integers.