SetRayTracingIntParams
Adds a command to set multiple consecutive integer parameters on a RayTracingShader.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetRayTracingIntParams(RayTracingShader, string, int[])
Adds a command to set multiple consecutive integer parameters on a RayTracingShader.
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values)
Parameters
Remarks
The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.
This function can be used to set an integer vector, integer array or integer vector array values. For example, in the ray tracing shader can be filled by passing 8 integers.
int4 myArray[2]SetRayTracingIntParams(RayTracingShader, int, int[])
Adds a command to set multiple consecutive integer parameters on a RayTracingShader.
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values)
Parameters
RayTracingShader to set parameter for.
Property name ID. Use Shader.PropertyToID to get this ID.
Values to set.
Remarks
The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.
This function can be used to set an integer vector, integer array or integer vector array values. For example, in the ray tracing shader can be filled by passing 8 integers.
int4 myArray[2]