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SetComputeBufferParam

Adds a command to set an input or output buffer parameter on a ComputeShader.
Read time 5 minutesLast updated 4 days ago

Definition

SetComputeBufferParam(ComputeShader, int, int, ComputeBuffer)

Adds a command to set an input or output buffer parameter on a ComputeShader.
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer)

Parameters

computeShader

ComputeShader to set parameter for.

kernelIndex

Which kernel the buffer is being set for. See ComputeShader.FindKernel.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetComputeBufferParam(ComputeShader, int, string, ComputeBuffer)

Adds a command to set an input or output buffer parameter on a ComputeShader.
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer)

Parameters

computeShader

ComputeShader to set parameter for.

kernelIndex

Which kernel the buffer is being set for. See ComputeShader.FindKernel.

name

Name of the buffer variable in shader code.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetComputeBufferParam(ComputeShader, int, int, GraphicsBufferHandle)

Adds a command to set an input or output buffer parameter on a ComputeShader.
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle)

Parameters

computeShader

ComputeShader to set parameter for.

kernelIndex

Which kernel the buffer is being set for. See ComputeShader.FindKernel.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

The handle of the buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetComputeBufferParam(ComputeShader, int, string, GraphicsBufferHandle)

Adds a command to set an input or output buffer parameter on a ComputeShader.
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle)

Parameters

computeShader

ComputeShader to set parameter for.

kernelIndex

Which kernel the buffer is being set for. See ComputeShader.FindKernel.

name

Name of the buffer variable in shader code.

The handle of the buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetComputeBufferParam(ComputeShader, int, int, GraphicsBuffer)

Adds a command to set an input or output buffer parameter on a ComputeShader.
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer)

Parameters

computeShader

ComputeShader to set parameter for.

kernelIndex

Which kernel the buffer is being set for. See ComputeShader.FindKernel.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetComputeBufferParam(ComputeShader, int, string, GraphicsBuffer)

Adds a command to set an input or output buffer parameter on a ComputeShader.
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer)

Parameters

computeShader

ComputeShader to set parameter for.

kernelIndex

Which kernel the buffer is being set for. See ComputeShader.FindKernel.

name

Name of the buffer variable in shader code.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.