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Unity Engine

Unity Engine

ResetStereoViewMatrices()

Reset the camera to using the Unity computed view matrices for all stereoscopic eyes.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void ResetStereoViewMatrices()

Remarks

If Camera.SetStereoViewMatrices or Camera.SetStereoViewMatrix were used to provide custom view matrices, this method reverts the camera back to using view matrices provided by the VR SDK.