GetAllCameras(Camera[])
Fills an array of Camera with the current cameras in the Scene, without allocating a new array.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int GetAllCameras(Camera[] cameras)
Parameters
An array to be filled up with cameras currently in the Scene.
Returns
Type | Description |
|---|---|
| int |
Remarks
The passed in array needs to be of minimum size of . When the array size is larger than the value, only the first elements up to allCamerasCount will be filled up. When the array size is smaller than the value, an argument exception is thrown. When the array argument passed in is null, this call will throw a nullreference exception.
allCamerasCountallCamerasCountallCamerasCountThe return value indicates how many cameras are saved in the array.