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Unity Engine


GetAllCameras(Camera[])

Fills an array of Camera with the current cameras in the Scene, without allocating a new array.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int GetAllCameras(Camera[] cameras)

Parameters

cameras

An array to be filled up with cameras currently in the Scene.

Returns

Type

Description

int

Remarks

The passed in array needs to be of minimum size of
allCamerasCount
. When the array size is larger than the
allCamerasCount
value, only the first elements up to allCamerasCount will be filled up. When the array size is smaller than the
allCamerasCount
value, an argument exception is thrown. When the array argument passed in is null, this call will throw a nullreference exception.
The return value indicates how many cameras are saved in the array.