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Unity Engine


OnPostRender()

Event function that Unity calls after a Camera renders the scene.
Read time 1 minuteLast updated 4 days ago

Definition

public void OnPostRender()

Remarks

In the Built-in Render Pipeline, Unity calls
OnPostRender
on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, just after that Camera renders the scene. For a full description and code example, see MonoBehaviour.OnPostRender(). For similar functionality that does not require the script to be on the same GameObject as a Camera component, see Camera.onPostRender. If you're using a Scriptable Render Pipeline, for example the Universal Render Pipeline, use RenderPipelineManager instead.