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Unity Engine


ResetStereoProjectionMatrices()

Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void ResetStereoProjectionMatrices()

Remarks

If Camera.SetStereoProjectionMatrices or Camera.SetStereoProjectionMatrix were used to provide custom projection matrices, this method reverts the camera back to using projection matrices provided by the VR SDK.