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Unity Engine


SubmitRenderRequest<RequestData>(RequestData)

Submit a renderRequest.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SubmitRenderRequest<T>(T)

public void SubmitRenderRequest<RequestData>(RequestData renderRequest)

Parameters

renderRequest

T
RequestData.

Remarks

Call this method via SubmitRenderRequest. Use SupportsRenderRequest to check if the active render pipeline supports the
RequestData
type you selected.
The UniversalRenderPipeline supports:
  • StandardRequest, which renders a full URP camera stack and outputs the result to the given target. You can only call this request on Base Cameras.
  • UniversalRenderPipeline.SingleCameraRequest, which renders a single URP camera and outputs the result to the given target.
The HDRenderPipeline supports StandardRequest, which renders a single HDRP camera without Arbitrary Output Variables (AOVs) and outputs the result to the given target. It uses a separate camera history from the render loop, to ensure temporal effects are consistent.
Refer to Render requests for more information about render requests in scriptable render pipelines (SRPs).