SubmitRenderRequest<RequestData>(RequestData)
Submit a renderRequest.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SubmitRenderRequest<T>(T)
public void SubmitRenderRequest<RequestData>(RequestData renderRequest)
Parameters
Remarks
Call this method via SubmitRenderRequest. Use SupportsRenderRequest to check if the active render pipeline supports the type you selected.
RequestDataThe UniversalRenderPipeline supports:
- StandardRequest, which renders a full URP camera stack and outputs the result to the given target. You can only call this request on Base Cameras.
- UniversalRenderPipeline.SingleCameraRequest, which renders a single URP camera and outputs the result to the given target.
The HDRenderPipeline supports StandardRequest, which renders a single HDRP camera without Arbitrary Output Variables (AOVs) and outputs the result to the given target. It uses a separate camera history from the render loop, to ensure temporal effects are consistent.
Refer to Render requests for more information about render requests in scriptable render pipelines (SRPs).