SyncTexture(string)
Performs synchronization queued by previous calls to TerrainData.CopyActiveRenderTextureToTexture and TerrainData.DirtyTextureRegion, which makes CPU data of the Terrain textures up to date.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void SyncTexture(string textureName)
Parameters
The name of the Terrain texture to synchronize.