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Unity Engine


SetDetailResolution(int, int)

Sets the resolution of the detail map.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void SetDetailResolution(int detailResolution, int resolutionPerPatch)

Parameters

detailResolution

Specifies the number of pixels in the detail resolution map. A larger detailResolution, leads to more accurate detail object painting.

resolutionPerPatch

Specifies the size in pixels of each individually rendered detail patch. A larger number reduces draw calls, but might increase triangle count since detail patches are culled on a per batch basis. A recommended value is 16. If you use a very large detail object distance and your grass is very sparse, it makes sense to increase the value.